I'm updating this post for Bungie's Destiny 10 Year Anniversary art blast.
I don't remember a whole bunch about the main piece except that it was done in a time of blue-sky exploration where all the concept artists were playing around with ideas of what Destiny could be. This one just popped out one day, probably because I was having too much fun with Photoshop's scatter brushes. Happy accidents!
Later on in Destiny 2 development I did a few more attempts to explore the pyramid ship look and feel. Initially I really wanted to lean into triangles and the idea that the pyramid tech would have the ability to dissolve and re-form based on a sort of fractal nanotech inspired by Sierpinski triangles. Never went too far, probably would have been too hard to really sell in the game engine.
Then I looked at the idea of a pyramid homeworld, still trying to focus on the triangle motif. Some of these pieces were inspired by Richard Wright's freelance work done for D2.
And finally before I went off into incubation land for many exciting but unfruitful years, I did a few pieces that focused on a more trapezoidal language combined with organic elements like Henry Moore sculptures. The remarkable and amazing D2 concept and production artists then ran with the ball and brought the pyramid environments to life. Great job everyone!