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Destiny: Pyramid Ships: 10 Year Update

I'm updating this post for Bungie's Destiny 10 Year Anniversary art blast.

I don't remember a whole bunch about the main piece except that it was done in a time of blue-sky exploration where all the concept artists were playing around with ideas of what Destiny could be. This one just popped out one day, probably because I was having too much fun with Photoshop's scatter brushes. Happy accidents!

Later on in Destiny 2 development I did a few more attempts to explore the pyramid ship look and feel. Initially I really wanted to lean into triangles and the idea that the pyramid tech would have the ability to dissolve and re-form based on a sort of fractal nanotech inspired by Sierpinski triangles. Never went too far, probably would have been too hard to really sell in the game engine.

Then I looked at the idea of a pyramid homeworld, still trying to focus on the triangle motif. Some of these pieces were inspired by Richard Wright's freelance work done for D2.

And finally before I went off into incubation land for many exciting but unfruitful years, I did a few pieces that focused on a more trapezoidal language combined with organic elements like Henry Moore sculptures. The remarkable and amazing D2 concept and production artists then ran with the ball and brought the pyramid environments to life. Great job everyone!

The most widely used painting of the pyramid ships.

The most widely used painting of the pyramid ships.

A fancy idea for the pyramid combatants.

A fancy idea for the pyramid combatants.

A ZBrush concept playing with the idea of larger units being made of smaller pieces, loosely referencing fractal Sierpinski triangles.

A ZBrush concept playing with the idea of larger units being made of smaller pieces, loosely referencing fractal Sierpinski triangles.

Playing with less rigid internal shapes and architecture.

Playing with less rigid internal shapes and architecture.

A concept of the Pyramid homeworld.  Heavily inspired by a similar painting for D2 by Richard Wright.

A concept of the Pyramid homeworld. Heavily inspired by a similar painting for D2 by Richard Wright.

Pyramid homeworld central tower.

Pyramid homeworld central tower.

Another pyramid homeworld concept based on the idea of an immense swarm of ships.

Another pyramid homeworld concept based on the idea of an immense swarm of ships.

Zbrush corridor texture concepts.

Zbrush corridor texture concepts.

A pyramid ship corridor based on a more haphazard triangular language.

A pyramid ship corridor based on a more haphazard triangular language.

A second pass at Pyramid architecture.

A second pass at Pyramid architecture.

A more detailed elevation of possible Pyramid architecture shapes.

A more detailed elevation of possible Pyramid architecture shapes.

Addition of lighting and organic and decorative elements.

Addition of lighting and organic and decorative elements.